OUTCOMES-CENTERED CURRICULUM DESIGN OF AR TECHNOLOGY BASED ON BLENDED TEACHING

OUTCOMES-CENTERED CURRICULUM DESIGN OF AR TECHNOLOGY BASED ON BLENDED TEACHING

Y. Qingjun, L. Tingting (2020).  OUTCOMES-CENTERED CURRICULUM DESIGN OF AR TECHNOLOGY BASED ON BLENDED TEACHING. Volume 1, pp.214-224.

In order to strengthen the construction of a scientific and reasonable AR technology curriculum system with obvious industry characteristics, and make its learning more substantial, interesting and efficient, this paper proposes to systematically design its expected learning outcomes, teaching content and requirements, class hour allocation of each teaching link, the implementation plan of practical teaching project, course assessment, and evaluation, and teaching methods and means of AR technology curriculum by utilizing the design framework of outcomes-centered curriculum based on TOPCARES. In addition, in order to bring into great play to the autonomy of teachers and students, and further stimulate the enthusiasm and creativity of students during the process of AR learning, this paper proposes a high-level design method of outcomes-centered blended teaching, and advocates to carefully design and develop the teaching resources for blended teaching according to the characteristics of teaching content, students' needs, environment, and conditions, etc. At present, we have formed an outcomes-centered AR technology teaching system with level 3 project running throughout, with basic modules, advanced modules and extension modules gradually progressing and complementing each other, and have developed a large number of supporting teaching resources, which can ensure the smooth progress of blended teaching and obtain good learning outcomes.

Authors (New): 
YU Qingjun
LI Tingting
Pages: 
Volume 1, pp.214-224
Affiliations: 
Dalian Neusoft University of Information, China
Keywords: 
Augmented Reality
Blended teaching
TOPCARES
CDIO Syllabus Outcome
Integrated curriculum
Year: 
2020
Reference: 
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