Learning Digital Design Through Role Playing

Learning Digital Design Through Role Playing

A. Forero, J. Giraldo, A. González, J. Uribe, M. Ruiz, F. Viveros, et al (2011).  Learning Digital Design Through Role Playing. 6.

 

This article presents an experience carried out by the Digital Systems area in the Electronic Engineering program, using problem-based learning (PBL) and mobile technologies. This assessment makes use of both the concept of learning and the professional profile of electronic engineers proposed by the MIMESIS Research Group and CDIO Initiative, in order to present project-based learning as the didactic strategy underlying this experience.

Results are presented based on two dimensions: first, the interactive dimension, which encompasses the flow and the kind of communications established between the students along the process, enhancing their interpersonal abilities. Second, the pedagogical dimension, which makes it possible to assess the experience bearing in mind three criteria: motivation, learning and collaborative work. Additionally, a number of factors which can explain the results are identified. 

 

Authors (New): 
Alejandro Forero
Juan Carlos Giraldo
Alejandra González
José Luis Uribe
Maria del Mar Ruiz
Francisco Viveros
Gloria Marciales
Pages: 
6
Affiliations: 
Pontificia Universidad Javeriana, Bogotá, Colombia
Keywords: 
Problem based learning
teaching in engineering
Electronic Engineering
Year: 
2011
Reference: 
Blumenfeld, P. C., Soloway, E., Marx, R. W., Krajcik, J. S., Guzdial, M., & Palinscar, A. (1991). Motivating project-based learning: Sustaining the doing, supporting the learning, Educational Psychologist, 26, 369-398: 
Helle, P. Tynjälä, y E. Olkinuora. (2006). Project-Based Learning in Post-Secondary Education – Theory, Practice and Rubber Sling Shots. (pps. 287-314.). Higher Education, vol. 51: 
Hill. F y Peterson. G. (1987). Digital Systems: Hardware Organization and Design, Wiley, . 3º ed. Wiley: 
Kolb. D. (1994). Learning styles and disciplinary differences.. In teaching and learning in the college classroom, Editorial k.a. Feldman and m.b. Paulsen. Needham heights, ma.: ginn press: 
Kolb. D. (1984). Experiential learning: experience as the source of learning and development. Editorial prentice-hall Englewood cliffs, New Jersey: 
Felder. R. (1987). On creating creative engineers. Engineering education, n° 77, 222-227: 
Go to top
randomness