There is a need to develop human resources who can play an active role in the intense competition of international society. We created a practice in which students acquire fundamental competency by working on electrical technologies in a virtual company. By starting a mock company on their own, the first aim for students is to learn basic company management, the second aim is for them to acquire the skills required as a member of society, and the third aim is for them to gain knowledge about the latest technology in the field of electrical technology. Students learn about company management systems through participation in administrative procedures such as manufacturing, sales, personnel and accounting practices. In order to establish a company related to electrical technology, it is necessary to analyze cutting-edge technologies in each field (electric power, electronics, robots, AI, IoT, entertainment, etc.), and second-year students can begin their investigation, which is the same as learning about research backgrounds previously conducted primarily in graduation research. The mock company requires a collection of capital and performs all costs related to the business using a virtual currency called ANET Coins. Teachers make investments as shareholders or request proposals from the students' company as virtual currency holders. All information related to this practice is managed on the LMS (Learning Management System). This practice is a chance to recognize and act in various situations and will become an opportunity for reflection. The results of the student surveys regarding the improvement of competency, which working adults are required to have, showed that this practice is more effective than any prior experiences. In this paper, we show the contents of the innovation practice on electrical technologies and describe the verification of the educational effect from student surveys. This practice can be widely applied in the field of Education.