Learning Digital Design Through Role Playing

Year
2011
Pages
6
Abstract

 

This article presents an experience carried out by the Digital Systems area in the Electronic Engineering program, using problem-based learning (PBL) and mobile technologies. This assessment makes use of both the concept of learning and the professional profile of electronic engineers proposed by the MIMESIS Research Group and CDIO Initiative, in order to present project-based learning as the didactic strategy underlying this experience.

Results are presented based on two dimensions: first, the interactive dimension, which encompasses the flow and the kind of communications established between the students along the process, enhancing their interpersonal abilities. Second, the pedagogical dimension, which makes it possible to assess the experience bearing in mind three criteria: motivation, learning and collaborative work. Additionally, a number of factors which can explain the results are identified. 

 

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