SERIOUS GAME FOR CDIO DISCOVERING

Reference Text
Proceedings of the 20th International CDIO Conference, ESPRIT, Tunis, Tunisia, June 10-13 2024
Year
2024
Pages
99-108
Abstract

The CDIO (Conceive, Design, Implement, Operate) framework is an innovative approach to engineering education. It includes several aspects: the goal of the training program, the syllabus, the content of the training program (Design-Implement Experiences, …), the continuous improvement in engineering education program, the training practices and the quality management of the training program. Learning about the CDIO framework involves gaining a deep understanding of its principles, standards, and the methodology it promotes for engineering education. The CDIO Initiative's website provides access to valuable information, including the CDIO Syllabus, standards, case studies, and reports. Some universities and institutions offer courses or programs related to CDIO. Enrolling in such courses can provide structured learning and hands-on experience. However, motivating colleagues for CDIO discovery can be challenging. Therefore, we developed a serious game in order to introduce key CDIO concepts. The game structure is based on three questions for each standard: Why? (the intent of the standard) Who? (the main actors of the standard) and How? (the facilities and implemented practices of the standard). During the session, participants share knowledge and experiences about CDIO implementation. The game board is based on a taxonomy of CDIO standards which includes 6 groups of standards: (i) goal of the training program, (ii) contents of the training program, (iii) leaning practices, (iv) learning spaces, (v) teacher training, (vi) training program assessment. To analyze the benefits of the game we developed, we conducted a survey to collect the feedback of workshop participants about their experience and their level of assimilation of the CDIO standards at the end of the session. The data collected highlights the relevance of the game as an activity introducing the CDIO. A large proportion of those questioned stated that they had made progress at the end of the game.

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